Saturday, November 14, 2009

NVIDIA GEFORCE 3D VISION

Nvidia Geforce 3D Vision to be a really goofy green and black pair of sunglasses,which they are obviously not!Given the abysmal history of attempting to give gamers a true 3D experience,these are quite a revelation.Not without the odd flaws as we found out.They are well built and there is a mini USB port on one of the temple-arms for charging the tiny built-in Li-Ion battery.There is a small IR transmitter-cum-USB controller,two extra nose-pieces for fit and a rather long DVI to HDMI cable bundled.Each lens is actually a monochrome LCD and it works by alternatively blocking light to either eye.Therefore only certain frames are visible by each eye,while others are blocked and alternating frames are slightly offset--while this makes the monitor blurry to look at with the naked eye it also serves to allow the wearer to perceive 3D where there is,(obviously!),none.All Graphics cards from the 9800 GTX era and later are supported.

Obviously games need to support this and we had two titles that did--Crysis Warhead and Batman Arkham Asylum.Warhead looks decent but is full of glitches,especially issues with seeing two aiming reticules are unforgivable.Batman works flawlessly with a lettle tuning,however,and the game characters and environs seem to reach out and grab you--super immersive and this was,we have to admit,something that frankly adds a whole new layer to the gaming experience.When more titles support the 3D vision properly,we will heartly recommend it.Till that time,hold your horses.

No comments:

Post a Comment